How to add an image to android gallery (CameraRoll) using adobe air

A very simple and handy task at hand is to save your own visual content into the android gallery. For this Adobe AIR provides the CameraRoll class which takes care of all the protocol negotiations and compression of the image data provided by you. You simply need to create a BitmapData from your visual element and pass it to the CameraRoll. This is important to note that saving an image to the device in this way is much much faster than  encoding it to JPEG o PNG yourself. (more…)

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Paul Steven
Paul Steven

Any idea why it would fail to save on a Nexus 7? I have installed your APK and I am…
Paul Steven
Paul Steven

Just to add to my last comment, the APK works on my HTC Desire Phone with Android 2.x but the…
Cesar Eduardo Suarez Trujillo
Cesar Eduardo Suarez Trujillo

Paul it fail beacuse maybe you didnt set the permission to save in the memory

Native android application flow using back button in Adobe Air

A very common issue to be faced while  developing Adobe AIR applications for android is that the back button does not function in its natural way when running a AIR application. For native android applications the back button respects the flow of a application. IE: if you have a popup open or a submodule called in a native android app, pressing the back button will take the application state one step back in a native manner. However in AIR applications (more…)

Workaround for Adobe AIR saving 2 duplicate copies of image using CameraUI

Assuming that you have similar code snippet for capturing image on Android using Camera UI as given below, here is a way to beat a very irritating bug in Adobe AIR for android. Just follow the steps mentioned and perhaps you can rid yourself of this issue completely.

 

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Paul
Paul

Hi Rajdeep. Thanks for this. I am playing around with cameraUI at the moment so will try it.…
Kodiak
Kodiak

Hi, I experience the same issue as you. I tried your solution but it seems that the 100MEDIA picture…

Flash Player’s Advance Echo Cancellation suffers a serious defect ??

While recently working with the new Flash Player features, i came across a definitive issue in the new claimed AEC (Advance Echo cancellation) feature.

While Adobe says that AEC removes all echo problems that may happen in 2 way communications, i really doubt that the issue is far from resolved. In fact this introduces a new kind of issue.

The AEC algorithm actually tries to clear echoes, and mic feedback residues. However the interesting thing to note is the feedback issue will happen only if you have set Microphone.setLoopback(true); Else you will never need AEC anyways.

Now when you have Microphone.setLoopback(true); and you use AEC to save the day, you will notice that it often kills your own mic feed thinking it to be  echo from the other side. Thus back to my original statement.. we never did solve the Echo problem.

In fact i found a issue reported on Adobe forums that has not been responded to. It seems that the issue happens when you use the EnhancedMicrophone api http://forums.adobe.com/thread/899119

Hence i will conclude this is a flash player AEC bug?? If any one may want to comment on this, and thinks otherwise (that AEC works for you), please let me know.