New Digital Magazine Experience – Powered by Adobe AIR

Built on Adobe AIR and developed with Condé Nast, the concept enables — in digital form — the immersive content experience magazines are known for, and allows new interactive features to stimulate reader engagement, including (more…)

RIA on mobiles – reality bite

Flash player on mobile devices is finally showing signs of fruits.  For many of those who wanted to doubted the future of flash, the implementations of Flash player 10.1 will be a eye opener.  Dave Zuverink has written a  nice article on the Adobe  Dev Net that explains designing RIA for mobile devices. Dave Zuverink currently leads the development efforts of slider framework at Adobe. With the forthcoming of powerful hardware as the snap dragon chip, and the evolution of Flash player 10.1 in browser and mobile AIR, looks like every phone will be more capable than iPhone in a the near future.

Chroma Circuit Game – Another Flash CS5 pre release iPhone app

Chroma Circuit, an addicting little puzzle game available for the iPhone by Josh Tynjala of Bowler Hat Games done with a pre-release version of Adobe Flash Professional CS5.

Getting the RGB value of a MovieClip in as3

Its pretty annoying when something changes, and you cannot do the things you could previously the way you know. But some things change for the better 🙂

Its pretty common to wanting to know the RGB value of a movie clip at runtime. This could be for a coloring program that you are building or a game or something better yet. It seems like the previous method of extracting RGB information in as2 with Color class is gone in as3. But there is a better method i suppose with as3.

As2 Version:

var cl:Color = new Color(this.instance);
trace(cl.getRGB().toString(16));

As3 Version:

import flash.geom.ColorTransform;
import flash.geom.Transform;
trace(instance.transform.colorTransform.color.toString(16));

Note: RGB information will be available only if you have tinted the movieclip. if you want the true color, better try snapshotting it with BitmapData class “draw” method and querying for  pixel colors using “getPixel” etc: